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If the gods are angered they will punish the player.
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If things become serious enough, people will emigrate from your city.
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If people are unhappy, riots break out and robberies occur. If the people are happy, the population will increase, production will increase, and profits will as well. At any time the player may click on a citizen to be provided with info about the current sentiment in the city. Fires will occur if prefects are not built to prevent them and buildings will collapse if engineers don't inspect the buildings in your city. The player must balance housing, trade, taxes and food among other things while in control. Neutral tribes may also be present that the player can convert to Roman ways of thinking. Others have an economy focused on a particular material such as iron ore. Some cities are more dangerous then others, with large barbarian tribes roaming around. The player is given a choice of which city they wish to work on after completing the previous scenario. The player is assigned with completing specific objectives in each city they build, such as getting a specific Culture, Favor, &c. Europe is under the control of barbarian tribes that will attempt to thwart the player's advances. Players will build cities in North Africa, Asia Minor, present day Spain, Britain, France and Germany.
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Once it works properly, extend your “city”: it’s time to delegate and scale your business.Įven when scaling the team, do not go too fast, it would be best to repeat the block, then repeat 2 blocks, then repeat 4 blocks, etc.The game takes place during Rome's rise to power. Then Farms: Make money with what you do as fast as possibleĪsk your citizens: this is where you get metrics from your actions, and understand what your users and visitors needsĪdd theaters and what the population asks for: these are the features your users are asking for! Add some and make them happy.įinalize with industries: I think of this as the first massive user acquisition part, that will should allow you to get enough revenu to start scaling.
#CAESAR 3 STRATEGY HOW TO#
Immediately after, build some houses: talk to potential users, you will understand how to sell that particular product and understand this problem as a solverĮngineers before the fall of buildings: good habits, regular meetings. Water comes first: do something your team loves, which they are proud of and can do for many years. In this game, you’ll learn how to build small blocks, empower them, solve complex problems, add features, and add blocks, performing successive iterations, each iteration being simpler than the previous one. You can build a lot of houses from the beginning to quickly increase the population, but if you do not have enough engineers, the infrastructure will fall, if you do not have enough farms, people will not eat, and if you do not do it have enough distractions so people will not be happy. This game teaches you not to go too fast and build solid and maintainable things, step by step. What is there to learn about startups in this game?